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Example: codewords

Source: src/turngames/games/codewords/

Codenames-style hidden information: cluegivers see the key, guessers don't, one word is the assassin, and public deliberation is taxed per word by a team clock.

Kernel features it demonstrates: asymmetric observe projections (cluegiver/guesser/spectator), clue legality via validate with survivable handle_invalid, the word-clock timer, and multi-seat play under one policy. This is the game behind lumpenspace/gyrell.