Example: codewords
Source:
src/turngames/games/codewords/
Codenames-style hidden information: cluegivers see the key, guessers don't, one word is the assassin, and public deliberation is taxed per word by a team clock.
Kernel features it demonstrates: asymmetric observe projections
(cluegiver/guesser/spectator), clue legality via validate with survivable
handle_invalid, the word-clock timer, and multi-seat play under one
policy. This is the game behind
lumpenspace/gyrell.